GPC·3D
// COMPUTER GRAPHICS · 3D FIGURES

Real-time 3D,
built from scratch.

A set of computer-graphics applications written in three.js and WebGL — from a fully articulated robotic arm to FENOBOT, an autonomous phenotyping robot for precision agriculture.

three.js WebGL JavaScript MSc AI · UPV València
Launch FENOBOT Browse the robotic arm
icosahedron.wireframe
render · realtime
● live
FINAL PROJECT
FENOBOT autonomous phenotyping robot in a corn field
FENOBOT

FENOBOT

An autonomous phenotyping robot modelled in real-time 3D — built to navigate crop rows and capture plant data for precision agriculture. The capstone of the course, bringing together geometry, articulation, materials and camera control into one scene.

robotics precision-agriculture 3d-models
Launch demo
THE ROBOTIC ARM 05 iterations

An articulated arm, rebuilt five times — each iteration adding a new layer of the computer-graphics pipeline. Open any step to see it run live.

Práctica 1 — Hello World wireframe text
01
Hello World
First scene — points, lines & the wireframe primitive.
Open ↗
Práctica 2 — wireframe articulated arm over a terrain grid
02
Articulation
Joint hierarchy & transforms, shown in wireframe.
Open ↗
Práctica 3 — solid shaded arm with normal materials
03
Shading
Solid geometry & normal-mapped surfaces.
Open ↗
Práctica 4 — arm with live control panel for each joint
04
Interaction
GUI controls to drive every joint & animate.
Open ↗
Práctica 5 — textured arm with environment lighting and shadows
05
Environment
Textures, skybox, focal lights & cast shadows.
Open ↗